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Beat them all and partner them all! You can ready my original review below. I originally gave this 5 stars. I dropped it down to 3 stars when they started bombarding us with advertising, and now it's an automatic 1 star since it's also trying to infect my computer with a virus. Here's my old review: Not perfect Artificial Intelligence, but excellent. Players know how to cover nils and how to set nils.

Many Spades games out there don't have any sense in how to do either. Great game! This game also gives many options. You can choose the skill level and playing style of your partner and of your opponents, or you can choose to make that all random. If you get a low-skilled partner, you'll slap your head sometimes with the plays they make, but that's part of the learning curve of the game - You need to expect the unexpected from your worse partners.

You also get many options in how the game is played and what rules are used. By far, the best Spades game I've ever seen that's not actually live opponents. The animated ads interfere too much with the game Milly's play is unrealistic. Surely even a novice would know not hold onto an ace rather than allow the opposing side to have a free book - and then not make their bid!

Ace of Spades Mac

Simply nauseating! Very funny! Keep your eyes out of my hand. I say this because, when I go blind nil with a king of spades and my opponent makes the first cut with the ace of spades, something is rotten in Denmark. Not much fun to play a game when it cheats!!! The visual affects are great. Fun to play, cards are easy to read. Really enjoy it. There are advertisements on the side which I don't mind, don't get something for nothing, but the blocked screen adds are a pain.

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Game graphics are good and clear. Game play seems sluggish, modestly due to the ads. If you are a serious player you will find all the computer partners are poor players. Just when you think you figured tem out, they make rookie mistakes. Play The start player starts the trick by playing any card from their hand, except Spades.

Score After each hand, scores are calculated for each team. Game End The game ends when any team reaches points or falls to points.

The Spades

Strategy Bidding: Keep an eye on what has already been bid by the time it gets to you. There are only 13 tricks available to take. If the total of all bids exceeds this, then one team is guaranteed not to make their bid. Make sure it's not your team! If you don't have a lot of bags, it may be good to bid 1 less than you think you can take. This allows you to cover for your opponent if needed and you can always throw away cards.

If your opponents have a lot of bags, you may wish to underbid and then force them to take tricks they do not want. If you are close to winning, you may want to be more conservative in your final bid to ensure you will meet your bid and still win. Just be careful of bags. Do not bid nil if your partner has already bid nil If your partner already bid, and they bid nil, you may want to bid a little higher than you normally would as you may be taking more tricks than usual as part of your duty to cover your partner.

In general if you are the last person to play and your partner is alerady winning the trick, it's best not to steal the trick from them by playing a higher card or a trump. If your partner bid nil, make sure you play lots of high cards to cover them!

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If you play an Ace of Hearts for example, and they only play a 2 of Hearts, then they likely don't have any more Hearts. Thus it is good to continue leading Heart cards so your partner can get rid of high cards they have from other suits. If the bids are more than 13, then one team is guaranteed not to make their bid.

In this situation it is usually useful to lead spades as soon as possible. More often than not, it's not the spades that cause a team to be "set" but rather the cards that are played after the spades.

When the highest card in a suit is played, that is usually a good time to get rid of your middle cards 8, 9, History Spades was invented in the the USA in the s and became quite popular in the s. Summary Euchre is a 4 player "trick taking" game. Cards are ranked from Ace high down to 9 low except for cards in the trump suit which are ranked: Consider Up Card A card is dealt from the deck face up for all to see. Consider Suit Starting with the start player and proceeding clockwise around the table, each player has the option to choose any suit to become the trump suit or they can "Pass".

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Play The start player starts the trick by playing any card from their hand. Going Alone When considering the up card and suit, the players can also choose to "Go Alone".

Game End The first team to reach 10 points wins! Strategy Selecting Suit: If you or your teammate are the dealer, remember that the dealer receives the face up card if it is chosen as trump. In general you should not "Accept" unless you have at least 2 of the suit being considered. Going Alone is risky, only do this if you are certain you can take at least 3 tricks.

Ace of Spades

If you chose the trump suit, it is generally good to lead with your highest trump. This will force your opponents to play their trump cards. You can usually count on your partner for at least 1 trick. If your opponent is Going Alone, best to lead a card with a suit that you have several of.

This gives your partner the chance to trump over your opponent. Make sure you keep track of which cards are played, especially the two Jacks. History Euchre was first known to exist around Summary Twenty-nine is a 4 player "trick taking" game. Objective The objective is to be the first team to reach 6 points. Score After each hand, scores are calculated for each team by adding up the teammate's points.

Note that it is possible - and even likely - that no one holds the Royal Pair, in which case this rule is never active.

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Announcing the Royal Pair affects the requirements for the bid. If a member of the "Declaring" team does it, their bid is reduced by 4 points, to a minimum of If the "Defending" team announces the Pair, 4 points are added to the bid, to a maximum of Seventh Card In games where the "Seventh Card" option was allowed, the high bidder may choose the trump suit to be determined by the suit of the seventh card that is dealt to them.

This 7th card is kept out of their hand, and may not be played, until they cannot follow suit during a trick. It cannot be used to lead a trick, unless it is the last card played. If you chose the "Seventh Card" option, be aware that trump suit cards in your hand do not have the power to trump until the trump suit is declared.

Do not play a trump suit card and expect it to take a trick unless trump has been declared! When you play your Seventh Card, the trump will be declared automatically. The trump suit is also declared if another player cannot follow suit, as usual. When trump is declared, the 7th card is moved into the declarer's hand.

Then, it may be played according to the usual rules. If this is done, scores are incremented or decremented by 2 instead of 1, at the end of the hand. So if the "Declaring" team makes their bid, then they are awarded 2 game points. If they do not, then they lose 2 game points. In response to a "Double" challenge, either player on the "Declaring" team can say " Redouble ". If this is done, scores are incremented or decremented by 4 , rather than 2. If the "Declaring" team wins, then they are awarded 4 game points. Otherwise, they lose 4 game points. Game End The first team to reach 6 points wins! If a team hits -6 points, they lose.